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Matt Hulse

Level Designer & Scripter

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StarSoulStudios LLC

Publishing | StarSoulStudios LLC

Through StarSoulStudios LLC, I develop and publish games, handling all aspects of marketing and brand development, bringing the same process-driven approach I use in level design to store pages, social channels, and player communication.

UX Design Development Deployment Marketing

Proven

15+
Clients Served
100%
Client Retention

Services

Interactive Development

Custom apps, interactive experiences, and software solutions built for engagement and impact.

Publishing & Marketing

Game publishing, store page development, and comprehensive marketing and media campaigns.

Web & Brand

Custom websites and brand experiences for companies entering the interactive age.

Published Projects

FOOTSLOG

Steam · Social Steam Steam

Marketing support for a retro-inspired FPS, focused on readability of the core loop and combat identity.

  • Drafted and structured Steam page copy around hook, core loop, and player promise.
  • Planned and wrote LinkedIn and Facebook posts to showcase milestones and playable builds.
  • Coordinated with the team on which combat spaces and screenshots best represent the experience.
Facts
6
Devs
6 mo
Timeline
High
Scope
Footslog Marketing Banner

STILL

Mobile · Social
Google Play Google Play
Steam Steam

Marketing material for a mobile roguelite, emphasizing short-session depth and replayability.

  • Created copy frameworks for app store text and supporting landing materials.
  • Wrote and scheduled LinkedIn and Facebook posts around feature reveals and test milestones.
  • Selected and framed in-game captures to communicate clarity of runs and upgrade decisions.
Facts
1
Dev
1 mo
Timeline
Low
Scope
STILL Gameplay

Clean Cashmere / Herd-Spun Harvest

Mobile · Brand
Google Play Google Play
App Store App Store
Steam Steam

Brand and feature messaging for a cozy farming experience built around cashmere production.

  • Helped position the core fantasy and progression loop across marketing copy and visuals.
  • Drafted posts for LinkedIn and Facebook highlighting updates, events, and player goals.
  • Aligned in-game layouts with marketing beats so screenshots and footage stayed truthful.
Facts
3
Devs
2 mo
Timeline
High
Scope
Herd-Spun Harvest App Icon

VESSYL

PC · Social
Steam Steam

Support for early marketing beats on VESSYL, tying level design work to clear player-facing hooks.

  • Contributed copy and structure for posts announcing milestones and key features.
  • Worked with the team to pick shots that show traversal, combat, and atmosphere honestly.
  • Kept all messaging grounded in what the current build actually delivered.
Facts
7
Devs
10 mo
Timeline
High
Scope
Vessyl Personas
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