FOOTSLOG
Unity · Retro FPS
Level Designer & Scripter
How to unlock
Selected level design and scripting work. Each project is built around a clear process: readable spaces, clear player goals, and production-ready implementation.
Unity · Retro FPS
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Unity · Retro FPS · Vertical slice hub
Combat spaces built around fast reads, strong silhouettes, and a repeatable paper-to-playtest loop you can see in the layouts, blockouts, and final shots.
FOOTSLOG is a retro FPS built around fast, readable combat spaces. Every room is designed for immediate comprehension: strong silhouettes, clear sightlines, and intelligible cover placement so players instantly understand their options. The spaces support freeform combat while maintaining tight pacing through layout control and encounter scripting.
I followed a repeatable paper-to-playtest workflow: layout on paper, blockout in-engine for review, script encounters with tight iteration loops, then refine based on team and external feedback. This process kept development efficient and ensured each space felt intentional and balanced.
Every space in FOOTSLOG started on paper. I mapped the full critical path, optional loops, and sightlines first, then broke that master layout into rooms and encounter beats that could be iterated independently while still supporting the whole. This upfront planning established a strong foundation for all downstream work.