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Matt Hulse

Level Designer & Scripter

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Portrait of Matt Hulse

Matt Hulse | M.S. RIT RIT logo B.S. SUNY SUNY logo

Level Designer and Gameplay Scripter focused on readable spaces, clear player goals, and production-ready implementation in professional environments.

Resume About Me My Work Contact Me Play a Game
Tools & Software
Unreal Engine Unreal Engine
Unity Unity
C# C#
Python Python
Blender Blender
Substance Substance
Photoshop Photoshop
Illustrator Illustrator
InDesign InDesign
Premiere Pro Premiere Pro
Adobe Animate Adobe Animate
Excel Excel
Jira Jira
Agile Agile
Scrum Scrum
GitHub GitHub
Perforce Perforce
ChatGPT ChatGPT
Claude Claude
Gemini Gemini
Warp Warp

Mission Statement

I am a process-driven level designer and scripter who owns end-to-end development of professional, market-ready experiences. From paper prototyping through playtesting and iteration, I build intuitive spaces by following a clear, repeatable process.

When I say "level design," I mean more than game spaces. I combine elements from across a products mechanics, narrative, visuals, and pacing, and arrange them so placement, perspective, context, and purpose all work together. The same thinking applies to pitch decks, business materials, and client presentations. If something is experienced over time and space, it has a level that needs to be designed. This is my philosophy as a level designer.

Research

Selected research and academic work exploring level design process, player behavior, and production-ready workflows.

Process-Driven Level Design Pipelines

Thesis · Systems & Level Design · Unreal Engine

A breakdown of how structured iteration, playtesting loops, and custom tooling can reduce level turnaround time while keeping layouts readable and goals clear.

Measuring Efficiency Value of Node-Based Geometry

Masters Thesis · RIT · Systems & Level Design

Graduate research analyzing how node-based geometry tools impact production efficiency, iteration speed, and the quality of level layouts in modern game pipelines.

View Thesis PDF

Testimonials

"Its un-common for a student group to have such a professional process, and achieve the scope of game you have in only eight months. In my eyes this wasn't a student team, this was actually an industry development studio."

David Sanchez Research Advisor & Interactive Games & Media Professor

"Reaching Eagle Scout isn't an easy task, especially planning and coordinating a group of thirty people to clean and refurbish this historical society. You exceeded our expectations while staying honest and rational about your own limitations."

Rob Bohm Ex-Microsoft Senior Resource Manager

"I have no doubt in my mind whatever team you join will be thrilled they chose you as their level designer. Not only is your work great, but you always make those around you smile."

Sten Mckinzie Game Design & Development Program Lead