FOOTSLOG
A new take on retro-style boomer shooters.
2026 · Level Designer & Scripter · OverExtendedGames
Level Designer & Scripter
How to unlock
Level Designer and Gameplay Scripter focused on readable spaces, clear player goals, and production-ready implementation in professional environments.
I am a process-driven level designer and scripter who owns end-to-end development of professional, market-ready experiences. From paper prototyping through playtesting and iteration, I build intuitive spaces by following a clear, repeatable process.
When I say "level design," I mean more than game spaces. I combine elements from across a products mechanics, narrative, visuals, and pacing, and arrange them so placement, perspective, context, and purpose all work together. The same thinking applies to pitch decks, business materials, and client presentations. If something is experienced over time and space, it has a level that needs to be designed. This is my philosophy as a level designer.
A new take on retro-style boomer shooters.
2026 · Level Designer & Scripter · OverExtendedGames
3rd-person freeflow roguelite set in a cult-like world.
2026 · Level Designer & Scripter · Coming Calamity Studios
Mobile 2D roguelite focused on replayability & depth.
2026 · Indie Dev · StarSoul Studios
A mobile farming game with a cashmere twist.
2026 · Level Designer & Scripter, 3D & 2D Artist · StarSoul Studios
Selected research and academic work exploring level design process, player behavior, and production-ready workflows.
Thesis · Systems & Level Design · Unreal Engine
A breakdown of how structured iteration, playtesting loops, and custom tooling can reduce level turnaround time while keeping layouts readable and goals clear.
Masters Thesis · RIT · Systems & Level Design
Graduate research analyzing how node-based geometry tools impact production efficiency, iteration speed, and the quality of level layouts in modern game pipelines.
View Thesis PDF"Its un-common for a student group to have such a professional process, and achieve the scope of game you have in only eight months. In my eyes this wasn't a student team, this was actually an industry development studio."
"Reaching Eagle Scout isn't an easy task, especially planning and coordinating a group of thirty people to clean and refurbish this historical society. You exceeded our expectations while staying honest and rational about your own limitations."
"I have no doubt in my mind whatever team you join will be thrilled they chose you as their level designer. Not only is your work great, but you always make those around you smile."