

Explore bellow to view the games and teams I've been lucky enough
to work with throughout the last 5+ years.
2025
Vessyl is a Rouge-like rouge-like beat em-up, set in a world ruled by gods. Venture through the labyrinth of an opposing deity, reaping the rewards of its hidden chambers. Upgrade, explore, and fight in this one of a kind marriage of two genres never seen before!
Vessyl
Role: Level Designer & Environmental Art
Base in Unreal 5.4.4, this game was inspired by games such as Hades 2, Inscription, Spider man 2, and Batman Ark ham Knight.
With a heavy base in PCG level creation, and a free-flow combat system, my work can be seen in the delicate creation of each level, from a game-play perspective, as well as from an environmental story-telling perspective.



Chrysalis
Chrysalis is a first person narrative game designed for the 48hr 2025 Winter Game Jam Competition. Venture through this journey of self discovery and isolation. Complete small daily tasks, and learn more about what it means to have a truly cozy life.
3D Artist & Environmental Designer
Based in Unity 6, Chrysalis is one of my fondest game jam titles that I've had the pleasure of working on. As the environmental artist, I modeled, blocked out and textured all assets inside Blender, and pieced them together within Unity. Chrysalis placed #32 out of 261 submissions.
2024
3D Artist, Level Designer & Environmental Designer
Pastel
Between Bough and Root is a 3D color puzzle game focused at younger audiences interested in sorry book style games. Split, merge, and mix colors in this family friendly indie game where you play as a slime!




2024
Based in Unity, Pastel is the beginning of my understanding of environmental story telling, and sparked a passion for improving my skills in 3D modeling and environmental storytelling/design.


Symbiosis
Level Designer & Environmental Designer
Play as a frog or spider in this 2D co-op platformed. Protect each others backs by blocking enemies, throwing out your tongue, and working together! Symbiosis was 2 player project based on the concept of "reliance". My team and I leaned fully into the theme and were inspired by natures take on reliance, inspiring our art and game play mechanics.




Based in Unity, I worked in parallel with our 2D artist to build levels that pushed players to work together in a collaborative manner, while remaining fun and engaging. This is one of only a few co-op games I've worked, on, which taught me the impact of multiple views/levels of game literacy can have on puzzle and level design.
2023

Going Up
Level Designer
& 3D Artist
2023
The ferry-men comes in many different forms in various cultures. Play as an elevator attended, helping individuals get to the correct floor in this branching narrative game. This game was made in 48hr for the 2023 Zeno-game-jam.
Download here




Based in Unity, this project was my introduction to 3D modeling for games. Designed for the Zeno-game-jam we were given little time, and even less for polish. However, with the amazing work of everyone involved, we were able to place 12th place in over 500+ submissions.
Producer &
Game Designer
S.T.A.R








Choose your path through the galaxy in this 2.5D isometric resource management game. Will you take on the role of a trader? Or deal in the cold hard fist of piracy as a raider?
Based in Unity, this was my first time taking on the role of producer in any capacity. Leading our 30 person team taught me proper SCRUM educate, as well a the use of Jira for task management and sprint planning.
This project was also my undergraduate project, reflecting the end of my journey through my bachelors degree.
2023


PHYSIX'S
Solo
Developer




Speed through this 2D inertia oriented platform and use your unique time-rewind to avoid death. Checkpoints are rare, and speed is key.
Base in construct 3, this was my very first game I worked on straight out of high school. As someone new to game development, I learned a lot from the process of development. To this day this is still one of the most memorable games I have ever crafted.